Author(s): qb1
Contributor(s): None
Members: Yes
Where to Start: The TzHaar City
How to Start: Speak to one of the TzHaar outside the collapsed tunnel
Length: Medium
Difficulty: Experienced
Requirements: Level 40 Attack, Level 41 Mining, Level 43 Crafting, Level 45 Strength, Level 50 Construction, Must be able to defeat level 47 monsters using Ranged and Magic. Must be able to defeat a level 100 monster.
Items Needed: Hammer, Chisel, Rune Pickaxe, Oak Planks, Runes for Combat Spells, Ranged weapon (bow or crossbow), Ammo for your Ranged weapon

Note: There is a bank in the TzHaar City, so you won't need all of the items on you at all times.

Recommendations: High-level food
One of the various creatures inhabiting the Karamja volcano has dug a series of tunnels underneath the TzHaar city. Some of them have already collapsed and the TzHaar fear that their home will end up in ruin. They may be a proud race, but they need your help. Are you up for the task of maneuvering your way through TzHaar society -- and all the quirks that come with it -- and stabilising the tunnels in order to save the city?

TzHaar City In Peril

To start the quest, head to Karamja. Once there, head inside the volcano and into the TzHaar City. In case you didn't know, the entrance is a Cave Entrance right by the rope that you use to get into the volcano.
Once inside, go east and you'll see a Quest Start Icon.

Talk to one of the three TzHaar that are located at this spot, just outside of a collapsed tunnel. It doesn't matter which one you choose.

The trio will tell you that a monster called a TokTz-Ket-Dill dug under the TzHaar City, so it is now in danger. They need to stabilise the tunnels that the monster dug, but the only entrance that they have found so far is too small for any TzHaar can fit into. Being the adventurer that you are, you raise the idea that you may be small enough to fit through the hole. They agree to the idea, but also tell you to make sure and kill the TokTz-Ket-Dill. It would be pointless to stabilis the tunnels just for the monster to dig more and collapse the city.
They will tell you to speak to the TzHaar guarding the tunnel entrance to get an idea of how you are supposed to resolve this problem. Speak to him and you'll eventually get a rock slab that lists the items that you'll need for the task, but it's all in TzHaar. The guard will tell you that it's not his job to translate for you, so you will need to go to the TzHaar libary in the western part of the city.

I Am Bilingual

You can look at your World Map and it'll show you the layout of the TzHaar City. Look west and you'll see a label for the library. Head there in order to learn their language.

Once you're inside the library, speak to TzHaar-Mej-Lor. Tell him that you need help with the TzHaar language, and he will direct you to the JaYlt section, which is in the back of the library.
Apparently books cannot survive in the TzHaar City's heat, so they all turn into ash. The librarian refuses to teach you their language, so you ask for who they had ordered the books from in the first place. He tells you that they got them from the librarian in Varrock. Grab your runes to teleport to Varrock from your bank, and then head on to the library to speak with Reldo. If you didn't already know, or have forgotten, the library in Varrock is located in the castle in the very center of the city (it is the northwest room on the ground floor).
Speak to Reldo, the Varrock librarian, and he'll tell you that he was not the one that made the book. However, he does have a copy of the TzHaar Tourist Guide in the library, he just doesn't know where it is. You can find the book in the bookshelf that is on the west wall and is second most southern. Next, read the book.
When you open the book, you'll find a note that translates numbers into the TzHaar language. After reading the book, head back to the TzHaar City.
Now that you know the TzHaar language, speak to the guard who gave you the list of items. He'll ask you three questions to see if you really did learn it. The number of planks you need will vary from person to person, so translate your planks' number using the image blow (plank is TokJal-Hurt).

The following are the three items that stay the same for everyone.
  1. A pickaxe (Rune or Dragon)
  2. Oak Planks
  3. Blocks of stone (20)

Note: You will also need a Hammer and a Chisel with the items listed above.

Magma Mining

Go east and enter the mines that TzHaar-Ket-Rok is guarding. Then, speak to TzHaar-Hur_Brekt. Ask him to teach you magma mining.

Like most of the other TzHaar, he is too stubborn when it comes to JalYt (humans). He will tell you that he does teach magma mining, but only to his kind. Tell him that it's very important and you'll go on to describe the situation that the city is in. He'll agree to help you, but he wants something in return for the training.
You name off some of your past accomplishments in quests as possibilities for his request, but he'll ask you something even more daring. He wishes for you to convince four other TzHaar to be in his play for the theater. You'll need to come up with a plot that would interest the miners. He'll tell you the plot that he has written up. It's your time to shine and make this plot something that would inspire TzHaar.
Speak to TzHaar-Hur-Brekt again and get him to change the plot to have it where JalYt started it.
Next, ask TzHaar-Hur-Klag how you could make the story better. Choose the option that says "TzHaar who gets assaulted in its home is TzHaar-Hur."
Now, ask TzHaar-Mej-Kol what you could do to make the story better. Choose the option that says "One is a TzHaar-Mej who is aware of the situation."
You are halfway done with changing the plot, ask TzHaar-Xil-Mor how you can make the story better. Choose the only option that is available to him. A TzHaar-Xil will now be the criminal.
Finally, speak to TzHaar-Hur-Brekt and choose the option to decide an ending to the play. Select the option that goes "The criminal's plans are foiled."
You will now need to retell the plot to all of the miners. After you do this, speak to TzHaar-Xil-Mor and ask him how you could make the plot better. Choose the option that reads "The plans aren't always foiled."
Go and inform TzHaar-Hur-Brekt that all of the miners like the plot now. You'll need to give out the roles for the play now.
  • JalYt Jenny - TzHaar-Ket-Jok - Modify the role, but decline his suggestion.
  • TokTz-Ket-Ek-Mack - TzHaar-Xil-Mor
  • TzHaar-Hur - TzHaar-Hur-Klag - Modify the role, and agree to his suggestion
  • KetKul-Schmul - TzHaar-Mej-Kol - Modify the role

Tell TzHaar-Hur-Brekt that the roles have been given out for the play. You will now be taught how to do magma mining.

Obsidian Pillars and Treated Planks

Mine the obsidian stone slabs that you need for the stabilisation process. You mine the slabs from the wall, just as the miners that you recruited for the play are doing. Get as many stone slabs as your list demanded, and then get your hammer and chisel out. Use your chisel on the stone slabs to turn them into pillars. Once you have all of the pillars, bank them and grab your Oak Planks.
To get your Oak Planks treated, you need to go and speak to TzHaar-Hur-Frok. He is one of the three that you could talk to to start this quest. Just ask him to treat them, and he will.

Supporting the City

You are now ready to go and stabilise the tunnels. For this part, you'll need magic armor and runes to cast spells to kill the monsters inside of the tunnels. They're fire types, so they're especially weak to water spells. Also, take a ranged weapon and ammo for it. Use the rest of your backpack for your Rune or Dragon Pickaxe, as well as any stone pillars and planks that you can carry. Protection Prayers will work to keep you safe, so you don't really need food for this, but you can take it if you want to.
Enter the crack in the wall behind TzHaar-Ket-Grol (the guy who gave you the stone slab with the items required on it).
There are two types of hazards that you'll need to stabilise while in the tunnels. First, some walls have caved-in. Second, some parts of the ceiling have caved-in too. Examine these two things as you find them in order to find out how bad it is. If the damage to a wall is listed as "very bad", then use a stone pillar to stabilise it. If it's not "very bad", then use your Treated Oak Planks. For caved-in ceilings, if the damage says "isn't too bad", use Treated Oak Planks. If it doesn't say "isn't too bad", then go ahead and use one of your Stone Pillars. If you have to leave the tunnels at any time, you will not have to worry about redoing your work thus far since it saves it.
Note: If you use a Stone Pillar, you cannot get past it, so make sure that you've done everything ahead of it that you need to before placing it. Otherwise, you'll have blocked your path and need to destroy your Stone Pillar to get through.
There are three tunnels in all, the first one is safe (no monsters to hurt you, that is), but the other two are not. The other two tunnels contain monsters that have a Combat level of 47. You cannot go to where they are while they're alive, so you need to use your Magic and Ranged attacks to kill them. Fire Monsters can only be hurt by your magic attacks, and you should use Protect from Magic while fighting them. As for the Lava Monsters, you'll need to get out your Ranged weapon and kill them with it. Use Protect from Missiles when fighting the Lava Monster. One of the Lava Monsters in the third tunnel can only be reached by going to a dead end through the narrow passages to the west.
Once you are finished with the third tunnel, mine the next entrance and go through to find the trapped TzHaar-Hurs. Talk to them and ask them where the TokTz-Ket-Dill is at. They'll inform you that the monster's home is in the tunnel to the north. Clear out the exit to the south so that you can get to the bank. You'll now be able to use the tunnel entrance that is behind the quest start TzHaar to get back in. It's time to grab your gear and get ready for the boss fight.


You'll need your Rune or Dragon Pickaxe most of all for the fight. The TokTz-Ket-Dill has a thick outer shell that you need to mine through in order to damage it. Take out your Melee fighting armor and get a weapon that deal crush damage as the monster is prone to that style. You should bring high-level food in case you have any issues while fighting the boss.
The TokTz-Ket-Dill can slam its tail and make the rock from the ceiling crash onto you. Players have noted that this happens more frequently when you use Protection Prayers before the shell has been mined off, so do not use Protect from Melee until you have completely taken its shell off.
You will need to use accurate/stab attack style while breaking the shell. After that, you should use a stronger weapon and use the crush attack style. Note: all other attack styles during this second phase will deal 0 damage.
The monster attacks with both Ranged and Melee attacks, but the Ranged attacks are less frequent, so you may wish to use Protect from Melee.
Once the TokTz-Ket-Dill has been slain, go outside of the tunnels and talk to one of the three TzHaar that started you on this quest.

Quest Complete!
Reward Scroll
1 Quest Point, 5000 Attack XP, 5000 Strength XP, 10k Crafting XP, 15k Mining XP, 20k Construction XP, Ability to mine Obsidian in the TzHaar mines, Access to a new Mining area with Coal, Mithril Ore, and Adamantite Ore deposits, Two extra spins on the Squeal of Fortune.