To enter the Warriors' Guild, you need to meet one of the following criteria: level 99 Attack, level 99 Strength, or a combined Strength and Attack level of at least 130.
The Warriors' Guild is located on the western outskirts of Burthorpe, north of Taverley and White Wolf Mountain.
This guild is a massive building and contains a selection of combat based activities, in which you compete to earn tokens and hence access to the top floor, where you can fight cyclopes to earn defenders.
You need level 99 Attack, level 99 Strength, or for your Attack and Strength levels to add up to at least a level of 130.
Example: Level 80 Attack + Level 75 Strength = 135 (As it is level 130+ it would grant you access)
- Gaming Necklace - Teleport to Burthorpe Games Room then leave the castle and run west
- Teleport to Falador, then run to Burthorpe (located north of Taverley) and go west a little to the Guild
- Teleport to Camelot, then go east to White Wolf Mountain and go through it to get to Taverley, then north to Burthorpe (least convenient)
This guild has three floors. Each floor has its own unique way to train combat, and to earn tokens in order to access the Cyclopes Room on the third floor.
The Warriors' Guild is the only place in the game that you can obtain Defenders. They drop off of the Cyclopes on the third floor, read the Third Floor section of the guide to find out more.
As you can see from the image of the first floor of the Warriors' Guild, there is a bank that you can use when you need to.
There is also a potion shop in the Warriors' Guild on the first floor. It is indicated by the purple bottle icon. As you can see below, it only contains three different potions.
The following is the list of the potions sold in the shop.
- Strength Potion (3)
- Attack Potion (3)
- Defence Potion (3)
The Guild has a food shop on the first floor, right beside the potion shop. It contains five different types of food, which can be seen below.
The following is the list of food sold in the shop.
- Plain Pizza
- Potato With Cheese
If you have level 99 Attack, then you can obtain the Attack Skill Cape from Ajjat in the room that lets you enter the Dummy Training Room. If you have 99,000 gp then you may purchase the cape and hood from him.
There are two ways to gain tokens on the first floor. They are the room with the red icon and the room directly across from it.
Armor Animation Room
First, the room with the red icon gives you tokens each time you kill an animated suit of armor. To make an animated suit of armor, you need to put in a set, all of the same quality of armor, into a machine in the room. The pieces that make up a set are a platebody, platelegs, and full helm.
Your armor can eventually be destroyed if you beat it too much. If you die to your armor, then you will also lose your gear that isn't kept on death.
You can use bronze, iron, steel, black, mithril, adamant, and rune armor in the animation machines. The better the quality of armor, the higher its combat level and life points. The number of tokens gained from each kill also increases as you go up in armor quality.
Dummy Training Room
In the Dummy Training Room, you will need to attack dummies in order to gain tokens. Each one that you hit correctly will grant you 15 Attack XP and 5 tokens. You will need to use an attack style that matches the style for the dummy. Observe the image from above in order to decide which style to use on each dummy.
If you use the wrong attack style then you will be stunned, similar to when you fail at pickpocketing someone.
In order to get to the second floor, you will need to use the staircase in the southwest corner of the first floor of the Guild.
One of the key features of this floor is that you can get your Strength Skill Cape here.
You can get it from Sloane, or from Yadecht Strongarm if you have done While Guthix Sleeps, for 99,000 gp once you are level 99 Strength.
The second floor has an armory where you can buy various weapons and some armor. It is the room that has the sword and battleaxe icons.
The list of items sold here is shown below.
- Iron Battleaxe
- Steel Battleaxe
- Mithril Battleaxe
- Bronze Sword
- Iron Sword
- Steel Sword
- Black Sword
- Mithril Sword
- Adamant Sword
- Bronze Longsword
- Iron Longsword
- Steel Longsword
- Black Longsword
- Mithril Longsword
- Adamant Longsword
- Bronze Dagger
- Iron Dagger
- Steel Dagger
- Black Dagger
- Mithril Dagger
- Adamant Dagger
- Bronze Mace
- Iron Mace
- Steel Mace
- Mithril Mace
- Adamant Mace
- Bronze 2h Sword
- Iron 2h Sword
- Steel 2h Sword
- Black 2h Sword
- Mithril 2h Sword
- Adamant 2h Sword
- Bronze Chainbody
- Iron Chainbody
- Steel Chainbody
- Bronze Med Helm
- Iron Med Helm
- Steel Med Helm
This floor also has three different rooms to obtain tokens.
Catapult Defence Room
First, the Catapult Defence Room. This is the first of the three token rooms for this floor. The Catapult Defence Room is located directly in front of the staircase that you use to get up to the second floor.
You will obtain a shield from Gamfred and use it to obtain the tokens. You have to do different defensive stances in order to block the various objects that the catapult will launch at you. Study the picture below so that you can remember what each object represents.
For each successful block in this room, you will obtain Defence XP and tokens. Although this room doesn't give the most tokens, it is probably the easiest one to do in the whole Guild. You just have to go up to the platform where the target is painted, and stand there. Watch for what type of object is being launched, and then take the proper stance. Use the Catapult Defence key above to keep track of the different types.
Shot Put Room
Second, the Shot Put Room. In order to reach this room, you need to head through the heavy doors that are east of the Catapult Defence Room.
If you fail and drop your ball, then you will take damage. To decrease the chance of failure, you can ground some Ashes using a Pestle and Mortar, and use them. In order to do the shot put, you must have empty hands.
Each time that you successfully throw the ball, you will get Strength XP and Tokens. The farther your ball goes, the more Strength XP and Tokens you will get. When throwing, you will have to choose your stance. Different stances will provide greater distances.
Keg Balance Room
Last, the Keg Balance Room. You need to balance kegs on top of your head, and then tag the different colored furniture in the room, in order, before the kegs fall off.
You can balance 1-5 kegs on top of your head in this room. The more that you successfully balance, the more tokens that you will obtain. However, if you lose your balance, you will take damage from the kegs when they fall.
When you have kegs on top of your head, it'll tell you at the top of your screen the order in which to tag the colored furniture (as shown in the image above). If you tag them all in order then you will obtain Strength XP.
In order to reach the third floor, take the same staircase that you took to get up to the second floor.
There is only one purpose for the third floor of the Warriors' Guild, and that is to obtain Defenders. Defenders are worn in the shield slot, but boost your offence instead of defence.
To enter the room with the cyclopes, you will need to use 200 tokens of one type, or use 30 tokens of all five types. Every minute, you will lose 10% of the type of tokens that you chose to use as payment.
If you use the 30 tokens of all five types then you will get bonuses while you are in the Cyclopes Room.
Once inside the room, kill cyclopes to try and get your Defender. The Cyclossus that will pop up in the room sometimes drop the Dragon Defender (see list at the bottom of the guide), and also a Cyclopean Helmet .
Anytime that you get a Defender, you must leave the room and tell Kamfreena in order to get a new one. The only Defender that you can get after you've already recieved another during one trip to the room, is the Dragon Defender.
Note: You do not need to have your current Defender equipped in order to get into the room to obtain to obtain your higher quality drop. You just need your highest quality Defender in your backpack.
Things that you cannot use while you're in the Cyclopes Room:
- Dwarf Multicannon
- Ancient Curses (You may use Prayers)
Here is the list of all of the Defenders: